﻿using System;
using System.Collections.Generic;

namespace Ether.Mapping
{
    public enum CellType {        
        Normal = 0, //Normal Flooring        
        Ramp = 1,
        Solid = 2,
        None = 3, // Nothing - Empty - NILL
    }

    public enum CellTextureType {
        Grass = 0, // Grass Texture
        Snow = 1, // Snow Texture
        Ethreal = 2,
    }

    public enum SelectionGridMode {
        None = 0,
        White = 1,
        Green = 2,
        Red = 3,
    }

    public enum CellRotation {
        North = 0,
        East,
        South,
        West, 
    }

    public enum EditorMode {
        None = 0,
        Editor = 1,
    }
}
